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According to a recent announcement, Bethesda’s upcoming mobile game The Elder Scrolls Blades Gold has been pushed back to some new launch window of sometime early next year. That is not too bad, so far as delays go, but it implies those of you that have been hoping to go adventuring on your phone through the holidays will have to wait only a little bit longer.
The above tweet went on the official Twitter feed to The Elder Scrolls just as November was coming to a closefriend. It notes Blades has been pushed to”early 2019 to get iOS and Android,” though additional details are non existent. You can still register to get involved in Early Access play, however, so that may be worth doing in the event that you would like to be one of the first folks to take the new Elder Scrolls game for a spin.
Bethesda has been pretty low-key about Blades this season, only showing the game off at two events. It was announced at E3 2018 during the Bethesda address, though it was overshadowed by mainline games from series like DOOM and Wolfenstein. There is also the fact that The Elder Scrolls was officially teased, along with a space-based RPG, Starfield. Those last two games are probably years away at this point, but the fact they exist was able to awaken quite a little excitement.
Other than that, the only time we have gotten a significant upgrade about Blades was through the Apple 2018 keynote this past fall. Todd Howard showed off the game running on the iPhone XS, but that was about it.When in regards to gameplay, Bethesda is touting the identical kind of first-person action fans have grown used to over the years. Even though there isn’t an open world in the initial build, the team is not ruling out the possibility.
For the time being, though, it seems as the new Elder Scrolls game will be about dungeon diving. There are base building elements, too, so it sounds like the overall loop will involve moving to a dungeon to party baddies and collect loot, utilize that loot to boost your character and build up your own base, which will probably offer you added perks to take advantage of while diving back into dungeons. That kind of formula generally works well with the mobile platform and, hey, it’s an Elder Scrolls game, so that’s pretty exciting in its own right.
To draw a quick parallel to some other recent development, it is kind of a bummer Blizzard did not take a page from Bethesda’s publication when announcing its upcoming mobile game, Diablo Immortal. I can’t help but wonder if Blizzard had finished its own mobile reveal with a tease for the next mainline Diablo, though perhaps ESO Blades Boosting would have avoided all of the sick will Immortal has received in recent weeks.
And I just care about it because of one single brilliant feature: The ability to play the sport in portrait mode.